The US side, playing last, has a slight strategic advantage.Įach turn, both sides will attempt to control the key sea areas on the map. The game is played in 10 turns of 4 months each, alternating the opposing sides. many scenarios of variable length and difficulty.a streamlined UI and easy controls, and a wealth of ingame information,.a very accurate database with faithful ships sketches, 3D models, and actual historical photos,.an AI that will attempt to foil your grand strategic plans or your local actions,.a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass,.game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war,.straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks,.a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas,.all main battleships, carriers and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas,.a turn-based sequence of play, with US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves,.You can play hot seat, against the AI or in multiplayer mode. The game is a turn based game, I GO U GO system with alternating phases. We also think that different posts on the community hub will be dedicated to receiving comments and suggestions from the community on our new ongoing AI developments.” Fleet commander pacific game code#“Our aim is to ask the community to participate in various MP test tournaments, with the goal being to get the feedbacks and analyze them, and in return code the suitable player’s suggestions and remarks. How are you planning on involving the Community in your development process? “Yes, we plan to offer the game at a lower price during the first months of the EA period (3 months more or less) in order to attract more players, as we need a larger base of users to enable our AI features testing campaign.” Will the game be priced differently during and after Early Access? “Every game feature (rules, multiplayer, base AI, content, tutorial) is present, as described in the " About This Game" section of the game main page. What is the current state of the Early Access version? With the final version, players should be able to play solo with a complete AI with different difficulty settings.” See the "About This Game" section on the store page. The game in its present stage is already fully coded for multiplayer mode (using Mirror to connect on Steam servers), and a basic single-player mode (including rough AI for the player’s opponent) and has all the rules implemented. Fleet commander pacific game full#the EA version should mostly be a completely integrated and full IA scripting concept and system in the game, designed to offer a reactive challenge to players’ moves, with several levels of difficulty. “The major difference of the final version vs. Fleet commander pacific game full version#How is the full version planned to differ from the Early Access version? “We have estimated the duration of the development phase at 12-18 weeks of full time work by our own team.” We feel the EA is a perfect opportunity to gather such a community, especially on a game which is brand new, with no similar game or title with the current rules.”Īpproximately how long will this game be in Early Access? Therefore our team has thus a need for a larger base of user to help us finalize this enhanced functionality, not only via testing but also with the providing of direct users feedback. It is designed to work also as a base of input for saves with list of actions / reactions, and other files that we can recover and analyze. The current system of Multiplayer (MP), already implemented, uses Mirror to connect the Steam servers and works with the Steam players community. without sufficient data return and analysis to make correct gameplay decisions and provide a decent challenge. At the moment, the base AI works only a a very rough base, i.e. “We need the Early Access (EA) to let us involve our players in setting right the AI script system in the game.
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